CROW'S KEEP STUDIOS
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FEATURED
Create a Third Person Character with Basic Locomotion Animations
Build a comprehensive Third Person Character controller from the ground up showcased by the "Base Locomotion Animation Pack" from Synty Studios. In this series you will create an animation blueprint that utilizes a custom omnidirectional animation blendspace, add various states of character movement speed allowing the player to switch between walking, jogging, and sprinting. Add a crouch functionality that the player can seamlessly switch to using blended transitions, state machines, and a separate custom omnidirectional blendspace. Add various jump animations and fall animations to fit the appropriate action then finish the character movement with a sprint slide ability to transition from sprinting to crouching.
If you are interested in the Locomotion Animation Pack used in this series, you can find it on the Synty Studios Website or by clicking here.
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SYNTY RELEASES
UPCOMING
Explore Sword Combat with Seamless Animations for Your Third Person Character
Utilizing the Third Person Character controller from the Locomotion tutorial series, integrate sword combat animations showcased by the "Sword Combat Animation Pack" from Synty Studios. In this series you will add on to our previously created animation blueprint from the Locomotion series and seamlessly integrate interacting with objects to allow the player to pick them up, readying and sheathing our weapon allowing us to switch between different animations, creating an attack system that allows us to utilize weapon combos and directional attacks, allow the player to enter a blocking stance, and add a mobility system to include dodge rolling and sliding.
If you are interested in the Sword Combat Animation Pack used in this series, you can find it on the Synty Studios Website or by clicking here.
Experience Bow Combat with Flawless Animations for Your Third Person Character
Building on the Third Person Character controller from the Locomotion tutorial series, and the combat from the Sword Combat tutorial series, we are going to add bow combat animations showcased by the "Bow Combat Animations Pack" from Synty Studios. In this series you will add a bow item to the game that allows you to seamlessly switch into a new animation set building on our previously constructed Animation Blueprint. Add the ability to allow our character to equip and equip their bow, aim with their bow, and fire attacks using an ammo system. Expand on our existing dodging and blocking mechanics to allow our character to experience unique quality of life adjustments to ensure each weapon feels special.
If you are interested in the Bow Combat Animation Pack used in this series, you can find it on the Synty Studios Website or by clicking here.