top of page
CROW'S KEEP STUDIOS


Creating a Control Rig for the Synty Skeleton in Unreal Engine
This guide covers how to create a Control Rig for the Synty Polygon Skeleton with both a forwards and backwards solver with FK Controls


Creating an Interactable Sword Item, Equipping and Unequipping it to our Player, and Adding Sword Combat Animations
In this tutorial we will be covering how to import our new assets, create an Interactable Sword Item, Equip and Unequip the Sword, and Allow our Character to switch between Animations depending on if they have the sword equipped or not.


Creating an Interaction System, Interactable Objects, and a Visual Indicator System for Interactions
In this guide we are going to cover how to create an interaction system that allows the player to interact with objects in the level. We are going to expand on this by additionally creating a Visual Indicator System that highlights items with a white outline and additionally displays an Interaction Icon dependent on the distance the player is from the interactable item and if the item is ultimately interactable.


How to Import Synty Assets into your Unreal Engine Project
This is a quick guide that explains how to download and import Synty Studios assets from the Synty Store to your Unreal Engine project. There are instructions for 3D assets, as well as Animations while follow a slightly different workflow.


Adding a Sprint Animation and System to a Basic Third Person Character in Unreal Engine
Creating a New Input Action Picking up from where we left off in the previous tutorials centering around the Basic Third Person Character...


Adding a Jumping Animation to our Basic Third Person Character in Unreal Engine
Setting up jumping animations, in addition to learning how to edit animations.


Adding Crouching and a Walk/Run Toggle to our Third Person Character in Unreal Engine
Setting up crouching animations as well as the ability to allow the character to toggle between crouching and standing, as well as walking and running.


Setting up Basic Locomotion Animations for a Third Person Character in Unreal Engine
Setting up a basic locomotion system that allows the user to switch the default Unreal Engine mannequin with the Synty Studios Test Dummy, in addition to creating an animation blueprint that allows the character to move around.
bottom of page