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CROW'S KEEP STUDIOS


Creating an Interactable Sword Item, Equipping and Unequipping it to our Player, and Adding Sword Combat Animations
In this tutorial we will be covering how to import our new assets, create an Interactable Sword Item, Equip and Unequip the Sword, and Allow our Character to switch between Animations depending on if they have the sword equipped or not.


How to Import Synty Assets into your Unreal Engine Project
This is a quick guide that explains how to download and import Synty Studios assets from the Synty Store to your Unreal Engine project. There are instructions for 3D assets, as well as Animations while follow a slightly different workflow.


Setting up Basic Locomotion Animations for a Third Person Character in Unreal Engine
Setting up a basic locomotion system that allows the user to switch the default Unreal Engine mannequin with the Synty Studios Test Dummy, in addition to creating an animation blueprint that allows the character to move around.
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